Thursday, October 21, 2010

"Modern warfare Call of Duty 2" Raiders veterans experience difficulty



"Call of Duty 6: Modern Warfare 2" Raiders veterans experience difficulty: the game out for some time, many friends have clearance Veteran difficulty of the challenge has begun. Recent forums have many friends asked veterans in the difficult research skills and expertise here to write a bar, we want to help the Raiders veteran difficulty.

Required: Raiders veteran before the degree of difficulty points to note.

1. Moving steadily - the difficulty here recommend at least open up the game with common after a difficult start Raiders veterans, on the one hand to the low difficulty level feel like a large plot, on the one hand to familiarize yourself with the basic process. The paste is difficult to veterans in the Raiders of the difficulties and many players off of the place cards Raiders, detailed process is no longer tired out. Please refer to glue the process Raiders: http://www.it.com.cn/games/pc/cod6/gl/2009/11/10/14/668104.html

First off S.S.D.D

Raiders Difficulty: -

Training related, lacks much to say, after the election can be difficult for veterans. Veteran difficulty achievements related to this account also, so it seems still must fight ... ...

The second hurdle Team Player

Raiders Difficulty: 鈽?br />
On Veteran difficulty by IBM! As the first almost nothing difficult about this off, you can familiarize yourself with the veteran difficulty of play.

1, the start time of shrinking armed forces of the gun in the back can not really silly to fight, the enemy is infinite, but can not play triggered the following story. Prior to take aim at the Broken Bridge on the right grenades, target appeared immediately bombers can kill, slowly the more dangerous, enemy RPG.

2, multiplied by the only Hummer to note is that after the roof to take the enemy RPG, you may spike, the other threats that do not.

3, into the room when the war first go to his teammates that he followed goof off on the trip. Meisha basically the difficulty of his teammates very powerful close combat.

And third, Cliffhanger

Raiders Difficulty: 鈽?鈽?br />
Snow dive, still not difficult.

1, first, all the kills the story and little difficulty, you do not kill the captain will help you kill.

2, and the captain after the split up to observe the heart rate sensor in the configuration of the enemy, the enemy does not kill does not matter. By the way before installing the C4 does not kill a person and not been found to unlock the achievement "Ghost".

3, the enemy jeep drove over to the Jeep after the opening note to the right version of the direction of edge movement, other direction will be found. Height has enemies here, do not fight, and so would trigger the captain to help you knock down his story, then go to C4 it installed. The play is basically 100% will not be found.

4, when the enemy appears to retreat a lot, is not unlimited, so you can slowly push forward. Enemy white dress lying on the floor more difficult to distinguish, more use of heart rate sensors and auto-targeting feature it.

5, driving a snowmobile when the only thing to note that avoiding enemy rockets armed straight, the other without difficulties.

Can skip the fourth off

Fifth off Takedown

Raiders Difficulty: 鈽?鈽?鈽?鈽?鈽?br />
Difficult in the first place, well prepared.

1, no difficulties in the beginning, has been hit slum.

2, slums is a difficult, enemies come from all directions, along the left of the version recommended here, while walking the other to move the house as a relay point than to go outside more secure. Trigger companions killed the story halfway, then only by themselves, one by one house, slowly advance it, in your view of the enemy within a certain distance will not be refreshed.

3, the target can be seen after the alley is also difficult, where the roof, the windows are the enemy, but also because of the terrain to avoid the narrow little place, very difficult. There is a upstairs sniper marksmanship extremely, situation got you dying, and is characterized by attacks mirror will flash, to give priority to destroy. Here very few recording sites, one death would come back, I died here at least 20 times, the only way is to configure all the enemy back out of all the rest need some RP.

Sixth off Wolverines!

Raiders Difficulty: 鈽?鈽?鈽?鈽?br />
1, immediately after the encounter BTR throw smoke, then quickly rush. Next to the alley where the enemies are all together, after the burst of fire killed attention back, followed by possible action with the enemy soldiers with BTR dashing forward after all destroyed.

2, when the roof on the defensive to the automatic machine gun on the line, you do not do it myself. Find a bunker dodging the enemy will soon climb up the roof, an up quickly extinguished, must not be close up.

3, several enemy vehicles BTR road when crossing the road to pay attention to suggest that his teammates say that BTR has been targeted once a time when you need to immediately hidden behind the bushes until BTR transfer target and then move back and forth so you can. Only die hard red.

4, and helicopters when the veteran difficulty playing a more difficult than normal, it needs to go so after the first frame after the fast food restaurant across the street to get another made Stinger destroyed the roof of the second frame, faster, otherwise likely to be killed in the helicopter.

5, when the withdrawal is difficult, flood of the enemy, while team-mate will be killed one by one, although there are additional soldiers will come, but do not expect more, and here only on their own. Here the recommended route is along the direction of the enemy came over the left side of the road version, and then pass to the target point, this line is very weak the enemy's defense. Difficult to directly compare the words of the past, large, and will be surrounded by, not recommended.

Seventh off The Hornet's Nest

Raiders Difficulty: 鈽?鈽?鈽?br />
This difficulty is not related, followed by teammates can advance slowly.

1, are the abolition of cars across the upstairs space here to note the enemy, first destroyed.

2, both sides have proposed construction of the path into the house here, a lot safer than staying on the road. Note use of grenades and flash empty house enemies, they are holding shotguns, very dangerous. Opposite the building where there are enemies, be careful not to be overcast. Teammates will move forward along the road outside, do not worry about them, they are invincible.

3, the market is difficult, the enemy number, followed by teammates to go on the trip, slowly advance do not worry.

4, the last flight of the period appears to be very dangerous and difficult in fact not much to complain, follow instructions to go on the trip.

Exodus eighth off

Raiders Difficulty: 鈽?鈽?鈽?br />
The focus is more use of the relevant tank support, used judiciously, will greatly reduce the difficulty, or will be painful.

1, start building one by one when the Raiders make more use of compact instructions to help you fight tanks, tanks will house most of the enemy killed, and then you re-enter into the other teammates, the house can often be won without firing a shot.

2, after the bridge construction was full of enemies on both sides, here is difficult. Recommendations immediately after the bridge on the road to the left to find a bunker lies prone, then left the house not a threat, and then immediately ordered tanks to fire across the house, the house opposite directions after not killing almost hit the left house, and then into the left side of the house. As the war room here with his teammates will not come it is more dangerous, vigilant attention, holding a shotgun inside the enemy. After a difficult here without a.

The ninth off The Only Easy Day ... Was Yesterday

Raiders Difficulty: 鈽?鈽?鈽?鈽?br />
1, the start to save the hostages without difficulty, and the general difficulty of playing as you can.

2, the first difficulty is upstairs after the detonation of C4, where a large number of enemy appears, along with an armed enemy directly. Here is a little know-how, upstairs after the first picking stage beyond AT4, then the enemy reinforcements have arrived and are in place and gradually eliminate their teammates, note the location is just upstairs will not trigger the enemy helicopter appears plot, So you can feel comfortable playing. The enemy infantry was almost killed after a few steps forward, then the enemy helicopter will appear, immediately switch to just pick up the AT4 shot down it, do not give it the chance to attack you.

3, the second difficulty is on the last level, that is, the enemy will smoke in there, there must have know-how, Cookin dozens may have died trying to find fault. Place from the upstairs to the room held the enemy left, right 3 Road, Middle Road, there are machine guns, right-sided with RPG, so take the left back testing by individuals is the simplest. To the stairs in front of the container is here to pick up as the mirror with a heat gun, get one. And then immediately sprint to the left back, pay attention to faster, then the enemy should be just up the smoke, washed quickly, then you can ignore the positive machine gun, rushed to find shelter after the left wing, and then kill an enemy in front. Then should immediately go back, because behind the brush out to the soldiers almost certainly be destroyed, in case you are lost behind the surprise attack. (They come from the stairs, which is why the Road is not recommended to go another reason, because it got hit). Then you can slowly push forward to reach the bursting point and you're done.

10th off The Gulag

Raiders Difficulty: 鈽?鈽?鈽?br />
Note that the relevant key is sure to pick up riot shields!! Difficult and would seriously undermine!!

1, after landing go first bunker dodging, over time, would trigger our enemy helicopters destroy the story upstairs, then go forward.

2, into the city followed by teammates slowly forward, attention can be hidden, the enemy can be handed over most of his teammates to solve.

3, downstairs to pick up anti-riot shield, be sure to pick up.

4, after briefly with riot shields, and when to use riot shields front is completely invincible, you can keep your enemy to his teammates could solve.

5, exploded after the wall is difficult, on the second floor are the enemy, the proposed first to find a corner of the squatting open shield, so the time for the enemy to stop firing the gun destroyed, so you can back and forth, we must ensure that the right and left 2nd Floor after all the elimination of the enemy advance.

6, there is a large hole in the room where a large number of riot troops, facing bullets ineffective, then use the grenades and rifle grenades to deal with, grenades will not explode at close range, it recommended to run a certain distance and then turned back with a rifle grenade bombers to kill them. After that no difficulty, and the whole drama.

11th Customs Of Their Own Accord

Raiders Difficulty: 鈽?鈽?鈽?br />
1, at the beginning followed by teammates advance to the White House, taking the trench, close to the White House after the White House quickly followed by his teammates. Because the window has numerous firing points, and only slowly die, must be fast.

2, after entering the White House is fighting the interior, after so many off after the trials should have been home in a bar, so that his teammates advanced on the line, not very difficult.

3, fixed immediately after the sniper story back and look for shelter, the enemy from attacking the hole next to the door and the door to his teammates on it, you are responsible for the hole. Do not probe out, the enemy will kill you Luanqiang recommended flash + grenade thrown into the hole.

4, using Javelin missile bombardment of enemy helicopters and tanks is difficult, attention to possible hiding inside the house to play, not too far out, otherwise they would be bombers kill ... ...

5, then upstairs to be fast, ignoring the back of the pursuers, as long as you run fast enough they could not keep, and the helicopter after you're done.

12th off Contingency

Raiders Difficulty: 鈽?鈽?鈽?鈽?鈽?br />
The relevant part of dive without difficulty, the key is relatively limited part of the offensive metamorphosis

1, the start sneaking into some of the instructions to do as long as according to Price on the line, completely without a positive exchange of fire, all the assassinations solution.

2, and Ghost predators after they join the missile can be used, when a large number of the enemy coming, find a safe place, slowly squatting H-bar, anyway, the missile is unlimited. No difficulty ... ...

3, timed attack is the most difficult relations, not only the enemy is very large, but limited in time, and before reaching the target point not save point, so failure must start all over again, this part of the author of nearly 10 RETRY , you psychologically prepared for the first ... ... The key here is the use of missiles and charge, the first missiles of the more important, many people will first solve the helicopter, in fact, the threat of a helicopter is not great for you. First made the recommended play is to play the top left of the missile view, where a large number of enemy soldiers, taking a personnel carriers from a nearby open too, to master both can launch time to eliminate, minimize combat stress. General restrictions on the time you only have time to play about 3 rounds. Next is the charge, and recommended a slowly washed, so good after the second missiles aimed at enemy soldiers filled gathering place for home runs, and then roll. A large number of enemy soldiers near the target, ignoring also, as long as the target point to the success of automated operator tasks. With the tactical needs of the next point on the RP (laugh)

4, the high-profile defense missiles, bombers as long as you can continue to use their own do not have to fight, uphold After you're done. 13th off Second Sun

Raiders Difficulty: 鈽?鈽?鈽?鈽?鈽?br />
The relations are divided into two sections, the difficulty is not the first half, second half charge to the WH is very abnormal, can be said that the most abnormal areas in the game can never be over, you mentally prepared.

1, the first half of not more than that, and pick up * the gun to go along with companions on the trip, basically indoor combat, companion very tough.

2, half of difficulty coming out of tunnel to the left of the WH after the mission embarked on the front of the building has a large number of machine guns, RPG and infinite refresh the enemy soldiers, there are a large number of enemy soldiers waiting for the road, the roof is also set goals WH a large number of machine guns, and the whole line has almost no charge decent shelter ... ... less than know-how to master this impossible in the past, even if the acquired know-how must fight RP, because the enemy machine gun and RPG is a random attack. First of all, followed by fellow washed the beginning, you will find an abandoned car in front, appears to be the only shelter, but do not hide behind cars, on the side of guns will get you labeled cell ... ... the right bunker is behind a car crater, where get on the ground, then the roof will be placed on the building opposite the searchlights, gun bash it. Destroyed after the move to the left to continue, where a large number of enemy soldiers on the road, and almost no shelter, two buildings of the cross-fire shooting at you at any time, there can only fight RP, and were killed on the weight come. Flushed down version, you can see in front of the wreckage of a helicopter, escape to, this time a large number of enemy soldiers appear WH roof, fire is very fierce, and slowly destroy it. All can be destroyed after the rushed to the WH, this time companion will come into the WH and you're done.

3, into the WH is the room after the fight, and slowly advancing Meisha difficult, brave fellow still ... ...

14th off Loose Ends

Raiders Difficulty: 鈽?鈽?鈽?鈽?鈽?br />
1, the beginning of moving to the hills, slopes left after mine story appeared a large number of enemy soldiers, here find a place to quickly move to the right side of tummy it, not whether it be the enemy of the hillside.

2, the woods after the smoke up and move to the target point, note that the use of smoke to cover as much as possible and slowly move forward, go fast companion can not keep up. Poor vision smoke everywhere, the enemy will kill to kill, such as peer to peer solution to keep up to also work, be careful sniper. This may be hard, try more than it.

3, to reach a place where all tree stumps, or after the use of smoke hidden, so that his teammates cover you. The distance on a hill with a sniper, sniper mirror can reflect light and remember destroyed.

4, after the arrival villa is fried door, and seized the shotgun could spike all the enemies, without difficulty.

5, triggering pre-mission recommended first Broad Sword defensive mines on either side of the door gracefully, and so will not open you the opportunity to beat up then plug the mines. Broke out, lying on the ground after the recommendation of the window there are guns, anti-lived two doors, both sides need to constantly look at the enemy came in the door there. Meisha trick here, just fight technology, of course, RP, because the number seems to refresh every time the enemy is different ... ... Fortunately, the enemy AI silly enough it wants ... ...

6, N waves persist after complete information quickly took the Run, run hard here only recommend, not recommend back to play pursuers, as also Dabu Wan ... ... another step Z fonts is a good idea, because the AI fire a gun there is no advance amount. RP's time to fight here, and desperate to run until the downhill section, here are ambush, guns continue to run after quickly destroyed, went to the target point that triggers the plot, you're done.

15th off The Enemy of My Enemy

Raiders Difficulty: 鈽?鈽?鈽?鈽?鈽?br />
This is relevant ... ... I can not Tucao, and to say difficult hurdle is the difficulty. No friendly forces throughout the battlefield, the U.S. and Russian were the enemy, so slowly it is important to touch the past. Recommend or walk along the edge version, if only to fight the enemy on the only route, do not kill too many, to keep the two sides with each other to attract attention, hello, took the opportunity to goof off. This store point off a lot of dead has nothing, you can usually pay attention to find shelter, to say the words of metamorphosis as the first two relations have been abnormal, and this should be good, at least not while walking along the embattled version. Finally, when approaching the target point a large number of U.S. troops near here, or recommend the red after the enemy destroyed, even if the distance was up sniper also right, rushed to the target point automatic mission success ... ... This is in addition to RP outside off deadly accuracy of the technical requirements of.

16th off Just Like Old Times

Raiders Difficulty: 鈽?鈽?鈽?鈽?鈽?br />
1, the beginning part of the attack without difficulty, the way the assassination of the past can be.

2, after entering the cave of a place must be found, there are a large number of enemy, or to deal with the way to the cave they threw grenades, killing a lot of time to.

3, a cave in the mountain side to pick up anti-riot shields, shield propped savior ah ... ... mountain can be had without shield test by simply make life difficult for human flesh ==

4, with the shield would be easier, the back of the cave to protect themselves are the main enemy to the Price it, anyway, he is invincible ... ...

5, where the enemy seized the smoke in the mirror with a heat gun as playing in the distance, and so scattered after smoke machine guns in the past to resolve the remaining copy to the enemy, the enemy should have time together, lost in the past and then machine gun fire flash it.

6, bomb the door is a difficult place to quickly kill all the enemies but can not hit the bomb, more difficult, does not work, then try more than it ... ... I tried 5,6 times before in the past. By the way here to be able to unlock 4 achievements that killed four people.

7, after the enemy out of a large army reinforcements to the Price is also charged here, playing at the back like a sniper, with a shield when moving. Here explosives in large numbers before ringing off the hook as far as possible before the move, or be miserable.

8, after much to complain, and hole, after you're done.

17th off Endgame

Raiders Difficulty: 鈽?br />
The last hurdle, and this off because a lot of drama so simple. The only note that the chase when the master shot and loading time, to give priority to destroy the enemy's boats, the bridge also has RPG. Meisha difficult on the other.

Congratulations on your model after the passage of veterans completed. (There are several related nightmare really ah ==)







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